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Wednesday, August 22 • 17:15 - 18:00
Between Digitalpakt#D and reality: how education can be successful with games

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The goal: To bring the German education system digitally up to snuff. Five billion Euro are planned for this in the Digitalpakt #D. And there is a need for action. German schools are sitting on obsolete hardware. Access to fast Internet is inadequate. Most teaching staff isn‘t capable of really implementing digital learning. And a master plan is abscent, the incorporation of teaching materials and concepts in order to provide pupils with up-to-date teaching.

Speakers
avatar for Linda Kruse

Linda Kruse

Founder, the Good Evil
Linda Kruse is game designer and founder of the Good Evil GmbH. Before her M.A. in Game Development and Research, Linda graduated with a B.A. in Creative Producing. She has been working as producer, web designer and in film distribution. She lectures serious games at the Cologne Game... Read More →
avatar for Dr. Kathrin Mertes

Dr. Kathrin Mertes

Research Associate, Johannes Gutenberg University Mainz
Dr Kathrin Mertes is a research associate and lecturer at Johannes Gutenberg-University in Mainz, Germany. She worked on the evaluation of “Medienkompetenz macht Schule”, a media literacy project conducted in schools throughout Rhineland-Palatinate as well as on “KiTab – Medienbildung... Read More →
avatar for Thomas Schmidt

Thomas Schmidt

CEO, Helliwood
avatar for Alexander Vogt

Alexander Vogt

Speaker for Media Policy, SPD in the Federal State Parliament of NRW
Alexander Vogt is the speaker for media policy for the parliamentary party of the Social Democrat Party (SPD) in the federal state parliament of North Rhine-Westphalia. In this position he is also in charge of gaming matters. Furthermore, he represents the SPD in the digital and innovation... Read More →


Wednesday August 22, 2018 17:15 - 18:00
Track 2:
Learning with games
Congress-Centrum Nord, Köln, Deutschland